python猜数字游戏快速求解解决方案,python猜数字求解,python猜数字游戏快
python猜数字游戏快速求解解决方案,python猜数字求解,python猜数字游戏快
python猜数字游戏快速求解解决方案.使用方法:
1. 保存代码为guessall.py
2. 执行python guessall.py > result.txt
3. 打开result.txt看结果
#coding=utf-8def init_set(): r10=range(10) return [(i, j, k, l) for i in r10 for j in r10 for k in r10 for l in r10 if (i != j and i != k and i != l and j != k and j != l and k != l) ]#对给定的两组数,计算xAyB.不知道能不能更快些def get_match_ab(target, source): la, lb = 0, 0 for (i, t) in enumerate(target): for (j, s) in enumerate(source): if s == t: if i == j: la += 1 else: lb += 1 #break this loop since we already found match break return (la, lb)#by lancer#思路很好,把原来的16次比较变成了8次#经过timeit验证确实速度有所提高def get_match_ab2(target, source): table = [-1] * 10 la, lb = 0, 0 for i in xrange(len(source)): table[source[i]] = i for i in xrange(len(target)): if table[target[i]] == i: la += 1 elif table[target[i]] != -1: lb += 1 return (la, lb)#nums: the number_set list to be checked#guess: last guess#a, b: the number of aAbB#@return: the rest number_sets which matche last guessdef check_and_remove(nums, guess, a, b): rest_nums = [] for num_set in nums: if (a, b) == get_match_ab(num_set, guess): rest_nums.append(num_set) return rest_nums#计算在nums中选择target以后,所有ab分支里面的剩余组合个数def calc_ab_counts(target, nums): #a * 10 + b is used to indicate an "a & b" combination ab_map = {} #init ab_map abs = (0, 1, 2, 3, 4, 10, 11, 12, 13, 20, 21, 22, 30, 31, 40) for ab in abs: ab_map[ab] = 0 #let's do the calculation for num_set in nums: (a, b) = get_match_ab(num_set, target) ab_map[a * 10 + b] += 1 return [ab_map[ab] for ab in abs]#计算一个选择相对于选择集的“标准差”def calc_standard_deviation(target, nums): ab_counts = calc_ab_counts(target, nums) total = sum(ab_counts) avg = float(total) / len(ab_counts) sd = sum([(abc - avg)**2 for abc in ab_counts]) return sd#根据现有集合寻找下一个集合#采用“最小标准差”作为衡量标准def next_guess(nums): min_sd = 0 min_set = () touched = False for num_set in nums: sd = calc_standard_deviation(num_set, nums) if not touched or min_sd > sd: touched = True min_set = num_set min_sd = sd return min_set#根据现有集合寻找下一个集合#随机选取,会有4-5个超过八次def next_guess2(nums): return nums[0]#折衷的方法:小于500用最小标准差def next_guess3(nums): if len(nums) > 500: return next_guess2(nums) else: return next_guess(nums)#计算熵import mathdef calc_entropy(target, nums): ab_counts = calc_ab_counts(target, nums) total = sum(ab_counts) hs = [] for abc in ab_counts: h = 0 if abc: p = float(abc) / total h = p * math.log(p, 2) hs.append(h) return sum(hs)#使用信息量作为衡量标准def next_guess4(nums): min_sd = 0 min_set = () touched = False for num_set in nums: sd = calc_entropy(num_set, nums) if not touched or min_sd > sd: touched = True min_set = num_set min_sd = sd return min_set
python猜数字游戏快速求解解决方案,决策树生成思路
1. 生成所有的四位0-9数字组合,用0123做初始选择,空列表queue=[], result={}
result: (当前选择, {21:(下一个选择, {})}, 13:abcd<最终结果值>, ...})
queue: [(rest_nums, 对应当前猜测状态的result节点), ...]
2. 把组合集与初始选择作为元组(rest_nums, [(0,1,2,3)], ())追加到queue
3. 从queue头部取出一个元组(并从queue中删除之)
4. 对该元组的最新guess(guess列表最后一个),遍历十五种xAyB组合:
5. 对每一种xAyB组合,删除rest_nums里面不符合的组合,得到新的rest_nums
如果新rest_nums长度:
a. 为0: 什么也不干
b. 为1: 则
b1. 如果xAyB是4A0B,什么也不干
b2. 否则,在result_set的映射(第二个元素)中添加映射xy:
2000
rest_nums[0]
c. 如果结果长度大于1
c1. 在queue的最后面添加(rest_nums, (当前猜测, {})
5. 重复3,4,直到queue为空
6. 以一种非常漂亮的方式打印result
def make_decision_tree(): from Queue import Queue result = ((0, 1, 2, 3), {}) queue = Queue() rest_nums = init_set() queue.put((rest_nums, result)) #all xAyB set abs = [(a, b) for a in range(5) for b in range(5 - a)] while not queue.empty(): (rest_nums, (guess, mapping)) = queue.get() for (a, b) in abs: new_rest_nums = check_and_remove(rest_nums, guess, a, b) length = len(new_rest_nums) if length == 1: if a != 4: #b can't be other than 0 when a == 4 mapping[a * 10 + b] = new_rest_nums[0] elif length > 1: new_guess = next_guess4(new_rest_nums) #TODO: 替换guess函数调整算法 new_result = (new_guess, {}) mapping[a * 10 + b] = new_result queue.put((new_rest_nums, new_result)) return resultmax_level = 0level7_plus_tups = []def pprint_result(result, level = 0): global max_level, max_level_tup (tup, mapping) = result print tup level += 1 if level > max_level: max_level = level if len(mapping) == 0: print else: for key in mapping: val = mapping[key] #打印前缀 print u"%d|\t" * level % tuple(range(1, level + 1)), print u"%d:" % (level + 1), #打印xAyB print u"%dA%dB" % (key / 10, key % 10), if len(val) == 4: #direct result #打印结果 print val if level >= 7: level7_plus_tups.append((level, val)) else: pprint_result(val, level)#来玩玩www.iplaypy.comprint u"Notice: 4A0B is NOT included, since it result to Game Over"pprint_result(make_decision_tree())printprint u"max level is:", max_level + 1print u"level7 plus tuples:"for (level, tup) in level7_plus_tups: print u"level:", level + 1, u"\ttup:", tupprint
编橙之家文章,
相关内容
- python计算文字的Md5和Sha1的校验值,,Python完成计算文字
- Python方法完成农历日历功能代码,python农历,Python方法完
- Python编写的点灯小游戏代码,python点灯小游戏,Python语言
- 日期查询软件python源代码,日期查询python,用python语言编
- Python 完成IE调用的示例源码分享,python示例,Python 完成
- Python是如何完成数据导入的,python完成数据导入,想知道
- 一个简易的Python封装的FTP功能,python封装ftp,这是一个简
- 基于Python的词典功能之爱词霸示例,python词霸,基于Py
- Python对RSA算法的简单实现,pythonrsa算法,Python对RSA算法
- 一个初学者练手的Python多线程实现下载的程序,练手
评论关闭