python中pygame模块用法实例,pythonpygame


本文实例讲述了python中pygame模块用法,分享给大家供大家参考。具体方法如下:

import pygame, sys 
from pygame.locals import * 
 
#set up pygame 
pygame.init() 
 
windowSurface = pygame.display.set_mode((500, 400), 0, 32) 
pygame.display.set_caption("hello, world") 
 
BLACK = (0, 0, 0) 
WHITE = (255, 255, 255) 
RED = (255, 0, 0) 
GREEN = (0, 255, 0) 
BLUE = (0, 0, 255) 
 
basicFont = pygame.font.SysFont(None, 48) 
text = basicFont.render("Hello ,world", True, WHITE, BLUE) 
textRect = text.get_rect() 
 
textRect.centerx = windowSurface.get_rect().centerx 
textRect.centery = windowSurface.get_rect().centery 
 
windowSurface.fill(WHITE) 
 
pygame.draw.polygon(windowSurface, GREEN, ((146, 0),  
(291, 106), (236, 277), (56, 277), (0, 106)))  
 
pygame.draw.line(windowSurface, BLUE, (60, 60), (120,  
60), 4)  
pygame.draw.line(windowSurface, BLUE, (120, 60), (60,  
120))  
pygame.draw.line(windowSurface, BLUE, (60, 120), (120,  
120), 4)  
pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0) 
 
pygame.draw.ellipse(windowSurface, RED, (300, 250, 40,  
80), 1)  
 
pygame.draw.rect(windowSurface, RED, (textRect.left - 20,  
textRect.top - 20, textRect.width + 40, textRect.height + 40)) 
 
pixArray = pygame.PixelArray(windowSurface)  
pixArray[480][380] = BLACK  
del pixArray  
 
windowSurface.blit(text, textRect)  
 
pygame.display.update() 
 
while True:  
  for event in pygame.event.get():  
    if event.type == QUIT:  
      pygame.quit()  
      sys.exit()  

运行后打出的图片如下:

希望本文所述对大家的Python程序设计有所帮助。


Python怎导入pygame模块?

你装的pygame是使用py2.5的吗?
或者你电脑中是不是装了多个python?
 

Python中使用pygame模块实现精灵动画

创建小surface, 然后从大图片中blit选中的矩形区域到小surface.
 

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